![]() ![]() Games developed using the lower-cost plan will face charges once they hit $200,000 in revenue in a year and 200,000 lifetime installations, while Unity Pro and Unity Enterprise accounts have a threshold of $1 million in revenue in a year and 1 million lifetime installations before they are charged. This fee, Unity explained, is based on the number of times a game built with the Unity engine is installed. ![]() In a Unity blog post, the company laid out a new monetization plan that now includes a Runtime Fee. In the hours to follow, frustration, fear, and confusion from game developers spread like wildfire across social media-and for good reason. On September 12, Unity Technologies-the company behind the popular cross-platform game engine Unity- announced it was rolling out a new business model.
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